Spellzard
A downloadable game
Buy Now$3.00 USD or more
Spellzard is a simple and flexible tabletop game inspired by old-school British roleplaying games. It captures the essence of wondrous and fantastical adventures in a light and quick manner. The rules are easy to understand and can be customized to suit different play styles and preferences.
Inspired by The original Tiger Man cover Fighting Fantasy by Steve Jackson.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (6 total ratings) |
Author | Robertson Sondoh Jr |
Purchase
Buy Now$3.00 USD or more
In order to download this game you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:
SPELLZARD v3-8.pdf 1.6 MB
Exclusive content
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Community Copy
If you're in need and can't afford a copy of the game, help yourself to a community copy of the digital zine.
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Development log
- Making Starzard part 2Jul 16, 2023
- Making Starzard a sci fi version SpellzardJul 09, 2023
- Spellzard v3.8! Out now.Jun 24, 2023
- updating SpellzardJun 15, 2023
Comments
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Finally a Fighting Fantasy hack that isn't "roll under, except in combat". I particularly like how Special Skills are binary, just allowing you to use Skill instead of Luck for certain actions.
Yeah about that. It does give me a headache when making the binary game mechanic. Somehow it doesn't work for sci fi version of it. I might ditch rules that though. Happy you liked it!
Interesting because I was thinking of making a science fantasy hack of this... Why doesn't it work for SF?
when I ran the vehicle combat I ran out of luck for a character who doesn't have vehicle as a skill and that sucks! For Starzard I ditch skill though.
You're welcome to create a sci fi hack of spellzard.
What? No exclamation point? I thought every Fighting Fantasy based hack had to have an exclamation point, like Troika!, Warlock!, Denizen! or Fight and Sorcery! 😅
I didn't notice it. Maybe on the next version, I'll put exclamation point hahahaha
This adaptation of AFF is brilliant, and I love it. Learned about the game from a comment on the Troika! reddit, and glad I came across it. I am working on an adventure for Spellzard that I hope I can coax some friends or some local table into playtesting with me. I will send a draft if you are interested in it!
YES, I am interested!
Great! I'll chip away at it and send you a write up. So far it's just a two or maybe three-location adventure (including a village and a dungeon). Probably a one-shot designed to launch people into a game with minimal prep or exposition.
that would be great!
I am close to finishing my draft of the Spellzard adventure, and I've actually playtested an abbreviated version of it. Where can I send it to you?
send it to robertsonsondohjr@gmail.com
I thought the way special skills work was quite clever. Simple and efficient. :)
Thanks! I thought it was cool as well when I made it. Right now I just want the game to be played :) a scenario would be good for Spellzard!
Spellzard version 3.8 is out now!
Nice. I gave the game a quick read and really enjoyed it. It goes well with the vibe of the original, but with its own personal style. While I prefer to roll under on unopposed rolls, fixed difficulty seems to work too.
Thanks, Bruno! In the next update, I will try to fix:
1. Getting better part (Advancement/Experience)
2. Special skill slots
3. Some spells
As these have some problem. Thanks again!