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What is Spellzard?

Spellzard 2e is a small, fast tabletop RPG inspired by the old Fighting Fantasy gamebooks, a bit of British fantasy weirdness, and the kind of play where things go wrong in funny ways.

It’s meant for:

- quick character creation
- fast, dangerous fights
- slightly unreliable magic
- and adventures that don’t take themselves too seriously

You can play it with a group, or as a quick one-shot dungeon crawl.

The core idea

Most things in the game come down to one roll:

2d6 + a stat
higher total wins.

That’s it.

Combat is quick and a bit chaotic, using simple damage bands instead of counting damage dice. If you win by a lot, you hit harder and build Momentum to push your luck.

Magic is strong, but it can backfire in very Spellzard ways. Sometimes you get the spell you want. Sometimes you get fish falling from the sky.

Making a character

Characters are very quick to put together:

- three stats: STR, DEX, WIL
- a few Talents that define what you’re good at
- and a name that tells you exactly who you are

Examples:

Granite the Slightly Cracked
Klorox the Lemon-Scented
Ratty Who Was Seen

That’s usually enough to start playing immediately.

Monsters and running the game

Monsters are deliberately simple. Each one is basically:

- a SKILL
- a STAMINA
- and a couple of tags

So the GM can run things quickly and focus on what’s happening in the fiction instead of looking up rules.

The tone

Spellzard leans into a certain kind of fantasy:

- dry British humour
- odd little creatures
- magic that misbehaves
- heroes who are brave, but not always competent

So you’ll probably see things like:
- herring raining from nowhere
- octopus-headed gentlemen having a drink
- and towers that are obviously a bad idea to enter

What’s in the book

Inside you’ll find:
- the full Spellzard 2e rules
- character creation and Talents
- spells and the OOPS! magic mishap table
- gear, treasure, and random loot tables
- a bestiary of classic and strange monsters
- name and title generators
- and a short starter adventure: The Obsidian Crystal Quest

Who it’s for

You’ll probably enjoy Spellzard if you like:
- Fighting Fantasy and gamebooks
- rules-light or OSR-style play
- quick one-shot sessions
- or running games with very little prep

Make it your own

Spellzard is meant to be hacked.

Pull it apart, change things, add new spells, write your own monsters, set it in your own world. If it works at your table, it’s correct.

License

Spellzard 2e is released under Creative Commons (CC-BY 4.0).
You’re free to share it, remix it, and build on it — just give credit.

Credits

Created by Robertson Sondoh Jr
Published by Experimental Playground Games

Inspired by Fighting Fantasy, classic British fantasy, and a lot of chaotic game nights.

Ready to play?

Grab a couple of d6, make a character, and head toward the tower.

Something strange is waiting inside.

Download Spellzard 2e and start playing.

Updated 27 days ago
StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorRobertson Sondoh Jr
Tags2d6, Dungeon Crawler, Fantasy, fighting-fantasy, indie-rpg, nsr, OSR, rules-light

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Spellzard 2e v1-1 bookmark.pdf 1.9 MB
Spellzard 2e v1-0.pdf 1.8 MB
spellzard 2e character sheet.png 24 MB

Exclusive content

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Community Copy

If you're in need and can't afford a copy of the game, help yourself to a community copy of the digital zine. 

Development log

Comments

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(+1)

Elephant in the room questions: Are there any plans for PoD? How does this compare to Troika! as the established indie FF-inspired quirky British RPG?
Thanks, the art looks great!

(1 edit) (+1)

Hey! Thanks so much, really appreciate it

PoD is something I’d like to do eventually, just letting the game settle a bit first. (I'll be honest with you, this is an area where I struggle with)

Compared to Troika!, Spellzard 2e is more focused and fast-paced — it uses 2d6 + stat with damage based on win margin, so combat stays quick and clean. It’s closer to classic adventure/gamebook play.

Troika! leans more into surreal, freeform, and setting-driven play.

No dedicated solo rules right now, but it’s something I may explore later.

(+1)

Oh shit, I remember Spellzard 1e, didn't lnow there was a new edition out! Seems quite tweaked up, enough but to justify another purchase/page. I'll have to get around to this when I got the cash.

Thanks, bro! Or you can wait for the Spellzard Adventure zine, which is coming up after I have done some illustrations. I will put out a quickstart version of Spellzard 2e for free!

(+1)

Awesome!  My favorite Fighting Fantasy tribute act gets a revamp!

Ah, do tell me what it is! This is exciting!

(+1)

Glad to see the second edition.

(+1)

hahahah sorry for misunderstood your message. Do tell me when you played the game, I would like somekind of review.