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Finally a Fighting Fantasy hack that isn't "roll under, except in combat". I particularly like how Special Skills are binary, just allowing you to use Skill instead of Luck for certain actions.

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Yeah about that. It does give me a headache when making the binary game mechanic. Somehow it doesn't work for sci fi version of it. I might ditch rules that though. Happy you liked it!

Interesting because I was thinking of making a science fantasy hack of this... Why doesn't it work for SF? 

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when I ran the vehicle combat I ran out of luck for a character who doesn't have vehicle as a skill and that sucks! For Starzard I ditch skill though.

You're welcome to create a sci fi hack of spellzard.

What? No exclamation point? I thought every Fighting Fantasy based hack had to have an exclamation point, like Troika!Warlock!Denizen! or Fight and Sorcery! 😅

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I didn't notice it. Maybe on the next version, I'll put exclamation point hahahaha

This adaptation of AFF is brilliant, and I love it. Learned about the game from a comment on the Troika! reddit, and glad I came across it. I am working on an adventure for Spellzard that I hope I can coax some friends or some local table into playtesting with me. I will send a draft if you are interested in it!

YES, I am interested!

Great! I'll chip away at it and send you a write up. So far it's just a two or maybe three-location adventure (including a village and a dungeon). Probably a one-shot designed to launch people into a game with minimal prep or exposition.

that would be great!

I am close to finishing my draft of the Spellzard adventure, and I've actually playtested an abbreviated version of it. Where can I send it to you?

send it to robertsonsondohjr@gmail.com

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I thought the way special skills work was quite clever. Simple and efficient. :)

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Thanks! I thought it was cool as well when I made it. Right now I just want the game to be played :) a scenario would be good for Spellzard!

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Spellzard version 3.8 is out now!

Nice. I gave the game a quick read and really enjoyed it. It goes well with the vibe of the original, but with its own personal style. While I prefer to roll under on unopposed rolls, fixed difficulty seems to work too.

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Thanks, Bruno! In the next update, I will try to fix: 

1. Getting better part (Advancement/Experience)
2. Special skill slots
3. Some spells

As these have some problem. Thanks again!