Finally a Fighting Fantasy hack that isn't "roll under, except in combat". I particularly like how Special Skills are binary, just allowing you to use Skill instead of Luck for certain actions.
Yeah about that. It does give me a headache when making the binary game mechanic. Somehow it doesn't work for sci fi version of it. I might ditch rules that though. Happy you liked it!
This adaptation of AFF is brilliant, and I love it. Learned about the game from a comment on the Troika! reddit, and glad I came across it. I am working on an adventure for Spellzard that I hope I can coax some friends or some local table into playtesting with me. I will send a draft if you are interested in it!
Great! I'll chip away at it and send you a write up. So far it's just a two or maybe three-location adventure (including a village and a dungeon). Probably a one-shot designed to launch people into a game with minimal prep or exposition.
Nice. I gave the game a quick read and really enjoyed it. It goes well with the vibe of the original, but with its own personal style. While I prefer to roll under on unopposed rolls, fixed difficulty seems to work too.
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Finally a Fighting Fantasy hack that isn't "roll under, except in combat". I particularly like how Special Skills are binary, just allowing you to use Skill instead of Luck for certain actions.
Yeah about that. It does give me a headache when making the binary game mechanic. Somehow it doesn't work for sci fi version of it. I might ditch rules that though. Happy you liked it!
Interesting because I was thinking of making a science fantasy hack of this... Why doesn't it work for SF?
when I ran the vehicle combat I ran out of luck for a character who doesn't have vehicle as a skill and that sucks! For Starzard I ditch skill though.
You're welcome to create a sci fi hack of spellzard.
What? No exclamation point? I thought every Fighting Fantasy based hack had to have an exclamation point, like Troika!, Warlock!, Denizen! or Fight and Sorcery! 😅
I didn't notice it. Maybe on the next version, I'll put exclamation point hahahaha
This adaptation of AFF is brilliant, and I love it. Learned about the game from a comment on the Troika! reddit, and glad I came across it. I am working on an adventure for Spellzard that I hope I can coax some friends or some local table into playtesting with me. I will send a draft if you are interested in it!
YES, I am interested!
Great! I'll chip away at it and send you a write up. So far it's just a two or maybe three-location adventure (including a village and a dungeon). Probably a one-shot designed to launch people into a game with minimal prep or exposition.
that would be great!
I am close to finishing my draft of the Spellzard adventure, and I've actually playtested an abbreviated version of it. Where can I send it to you?
send it to robertsonsondohjr@gmail.com
I thought the way special skills work was quite clever. Simple and efficient. :)
Thanks! I thought it was cool as well when I made it. Right now I just want the game to be played :) a scenario would be good for Spellzard!
Spellzard version 3.8 is out now!
Nice. I gave the game a quick read and really enjoyed it. It goes well with the vibe of the original, but with its own personal style. While I prefer to roll under on unopposed rolls, fixed difficulty seems to work too.
Thanks, Bruno! In the next update, I will try to fix:
1. Getting better part (Advancement/Experience)
2. Special skill slots
3. Some spells
As these have some problem. Thanks again!